Stendhal Testing

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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.28.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.

Testing Key:

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test text {{Test||text}}
: text ok {{Test|ok|text}}
: text not ok {{Test|nok|text}}


Residual Issues from Previous Releases

Pets

Some bugs to look for:

  • Do pets get stuck at any point, and Forget how to follow owners?
  • Do any items go to waste when they go to drink or eat them?
  • When baby dragons grow into adults they can get stuck in walls. : not ok
  • Testing new Pet features
    • leveling up (needs -Dstendhal.petleveling=true property set). : please test
      • Should not be able to walk through walls. : not ok (AntumDeluge: okay, but pets can walk over chests)

New/Replaced Entity Images

  • outfit:
    • body_078 (white cat) : not ok (AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)
    • bldy_079 (black cat) : not ok (AntumDeluge: Same as white cat)
  • corpse (harmless):

Combat Animations

Attack animations using following natures:

  • ice (no axes currently):
    • sword : not ok (AntumDeluge: pixels extend out of frame)
    • club : not ok (AntumDeluge: pixels extend out of frame)

Movement

Auto-walk:

  • Execution:
    • Replaced "Alt. + direction" with double press direction key to initiate. : not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.

Altered Quests

New Items

Weapon:

  • training bow: (disabled)
    • Purchased from Chester in archery range.
    • Designed to be used in archery training area, but can be used anywhere.
    • Stats:
      • RATK: 1
      • RANGE: 3
      • RATE: 1
    • Breaks after 150 successful uses. : not ok (tigertoes - breaks after 149)

New/Replaced Misc Images

Tests Specific to the Next Release

You can use a 1.28 release client to logon to test server, but if you want to test the 1.28.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.28.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

Unreported Bugs that Need Fixed

  • Butterfly's path is blocked by school building in 0_semos_plains_n. (fixed in commit 2cfe729ff7) : ok (Tested by: AntumDeluge)

Outfit System

New Supported Outfit Layers

  • mouth: self-descriptive : ok (Tested by: AntumDeluge)
  • eyes: self-descriptive : ok (Tested by: AntumDeluge)
  • mask: anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) : ok (Tested by: AntumDeluge)
  • hat: drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) : ok (Tested by: AntumDeluge)

Managing Outfits

  • players can set new outfit layers using outfit dialog
    • Java client : ok (Tested by: AntumDeluge)
    • web client : ok (Tested by: AntumDeluge)
  • admins/GMs can set outfits with the /alter <character> outfit_ext set <layer=index[,layer=index...]> command : ok (Tested by: AntumDeluge)
    • example: /alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1
    • for backward compatibility, the outfit attribute can still be set, but only modifies the traditional layers : ok (Tested by: AntumDeluge)
      • example: /alter foo outfit set 113001100

Outfit Lenders

  • Liliana now rents out full jester suit instead of just hat : ok (Tested by: AntumDeluge)
  • Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) : ok (Tested by: AntumDeluge)
  • The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct.
    • David lends out swim trunks in 4 colors. : ok (Tested by: AntumDeluge)
    • Pam lends out 2 different swimsuits in 2 colors each. : ok (Tested by: AntumDeluge)
    • Tamara lends out wedding gown ("marriage" quest slot must be set to "engaged" or "forging"). : ok (Tested by: AntumDeluge)
    • Timothy lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). : not ok (if player is wearing wedding gown, veil does not get removed)

NPC Behaviour

  • NPCs who reverse their walking direction or use a random path when colliding with another entity will stop if all their paths are blocked
    • reverse direction example: Seremela : ok (Tested by: AntumDeluge)
    • random path example: rabbit/bunny in 0_fado_city : ok (Tested by: AntumDeluge)

Commerce

Quests

New Quests

  • Ad Memoria In Portfolio: : please test (disabled)
    • QUEST_SLOT: admemoriainportfolio
    • starting NPC: Brosoklelo (0_semos_mountain_n2_w)
    • other participating NPCs: Vlamyklela (0_kirdneh_city)
    • Reward:
      • 1000 XP
      • karma: 15.0 + 15.0 + 100.0 = 130.0 total
      • portfolio
  • Antivenom Ring: : ok (Tested by: AntumDeluge)
  • Meal for Groongo: : ok (Tested by: AntumDeluge)
    • QUEST_SLOT: meal_for_groongo
    • starting NPC: Groongo Rahnnt (int_fado_hotel_0)
    • other participating NPCs: Stefan
    • Reward:
      • 1000 XP
      • karma: 50.0 + 10.0 = 60 total
      • 1,000-1,500 money
      • 10-15 pies

Fixed Quest Bugs

  • Find Rat Children (Agnus)
    • Fixed quest not being marked as repeatable in quest log after 24 hours : ok (Tested by: AntumDeluge)
  • The Guessing Game (a.k.a. Guess Kills) (Crearid)
    • Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week : ok (Tested by: AntumDeluge)

New NPCs

  • Ambrogita (0_ados_city_n2) (disabled)
  • Brosoklelo (0_semos_mountain_n2_w) (disabled)
  • Jameson (int_apothecary_lab) : ok (Tested by: AntumDeluge)
  • Vlamyklela (0_kirdneh_city) (disabled)
  • Wanda (int_deniran_potions_shop) : ok (Tested by: AntumDeluge)
    • Sells:
      • minor potion (150) (normally 100 from other sellers) : ok (Tested by: AntumDeluge)
      • potion (300) (normally 250 from other sellers) : ok (Tested by: AntumDeluge)
      • greater potion (600) (normally 500 from other sellers) : ok (Tested by: AntumDeluge)
      • mega potion (1650) (normally 1500 from other sellers) : ok (Tested by: AntumDeluge)
      • antidote (100) (normally 50 from other sellers) : ok (Tested by: AntumDeluge)
      • greater antidote (150) (normally 100 & 80 from other sellers) : ok (Tested by: AntumDeluge)
      • sedative (400) : ok (Tested by: AntumDeluge)
    • Buys:
      • mandragora (1500) : ok (Tested by: AntumDeluge)
      • kokuda (5000) : ok (Tested by: AntumDeluge)
      • toadstool (60) : ok (Tested by: AntumDeluge)
      • poison (40) : ok (Tested by: AntumDeluge)
      • greater poison (60) : ok (Tested by: AntumDeluge)
      • mega poison (500) : ok (Tested by: AntumDeluge)
      • deadly poison (1000) : ok (Tested by: AntumDeluge)
      • disease poison (2000) : ok (Tested by: AntumDeluge)
      • sedative (200) : ok (Tested by: AntumDeluge)
      • venom gland (2000) : ok (Tested by: AntumDeluge)
  • Zoey (int_ados_pet_sanctuary) : ok (Tested by: AntumDeluge)

New Enemies

See: Review New Enemies & Enemy Stat Changes

New Items

See: Review item changes and new items

Enemy Drops

Please see Review drop rate changes.

Enemy Stat Changes

Please see: Review New Enemies & Enemy Stat Changes

General Graphics

Standard sized shadows for entities:

  • 24x32: (ex.: young beholder)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 32x32: (ex.: pigeon, snake, grass snake, & beaver)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 48x64: (ex.: players & most enemies)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x48: (ex.: caiman)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x64: (ex.: boar, lion, tiger, cow, & bull)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x85: (ex.: horse & white horse)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 96x96: (ex.: elephant & king cobra)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 96x128: (ex.: giant & elder giant)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 144x128: (ex.: flying golden dragon & twin headed dragon)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 168x224: (ex.: legendary ice elemental)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 192x192: (ex.: necrosophia)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 192x256: (ex.: black dragon)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 320x440: (ex.: balrog)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)

Custom shadows specific to entity:

  • crocodile:
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • ent:
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • entwife:
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • lamia:
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)

Entity Graphics

New/Reworked NPC Sprites

NPC Outfit Changes

  • Bobby: outfit changed due to new outfit system layers, but wears outfit similar to old one : ok (Tested by: AntumDeluge)
  • Conual: now wears prison jumpsuit : ok (Tested by: AntumDeluge)

New/Reworked Enemy Sprites

New "Harmless" Corpse Sprites

  • cobra : ok (Tested by: AntumDeluge)
  • king cobra : ok (Tested by: AntumDeluge)

New/Reworked Outfit Sprites

  • body:
    • 0 (new image) : ok (Tested by: AntumDeluge)
    • 1 (new image) : ok (Tested by: AntumDeluge)
    • 2 (new image) : ok (Tested by: AntumDeluge)
  • dress:
    • 1 (new image) : ok (Tested by: AntumDeluge)
    • 2 (new image) : ok (Tested by: AntumDeluge)
    • 3 (new image) : ok (Tested by: AntumDeluge)
    • 4 (new image) : ok (Tested by: AntumDeluge)
    • 5 (new image) : ok (Tested by: AntumDeluge)
    • 6 (new image) : ok (Tested by: AntumDeluge)
    • 7 (new image) : ok (Tested by: AntumDeluge)
    • 8 (new image) : ok (Tested by: AntumDeluge)
    • 10 (new image) : ok (Tested by: AntumDeluge)
    • 11 (new image) : ok (Tested by: AntumDeluge)
    • 13 (new image) : ok (Tested by: AntumDeluge)
    • 17 (new image) : ok (Tested by: AntumDeluge)
    • 18 (new image) : ok (Tested by: AntumDeluge)
    • 21 (new image) : ok (Tested by: AntumDeluge)
    • 22 (new image) : ok (Tested by: AntumDeluge)
    • 24 (new image) : ok (Tested by: AntumDeluge)
    • 27 (new image) : ok (Tested by: AntumDeluge)
    • 29 (new image) : ok (Tested by: AntumDeluge)
    • 30 (new image) : ok (Tested by: AntumDeluge)
    • 33 (new image) : ok (Tested by: AntumDeluge)
    • 34 (new image) : ok (Tested by: AntumDeluge)
    • 35 (new image) : please test
    • 38 (new image) : ok (Tested by: AntumDeluge)
    • 40 (new image) : ok (Tested by: AntumDeluge)
    • 42 (new image) : ok (Tested by: AntumDeluge)
    • 43 (new image) : ok (Tested by: AntumDeluge)
    • 44 (new image) : ok (Tested by: AntumDeluge)
    • 46 (new image) : ok (Tested by: AntumDeluge)
    • 47 (new image) : ok (Tested by: AntumDeluge)
    • 50 (new image) : ok (Tested by: AntumDeluge)
    • 53 (new image) : ok (Tested by: AntumDeluge)
    • 60 (new image) : ok (Tested by: AntumDeluge)
    • 62 (new image) : ok (Tested by: AntumDeluge)
    • 973 (previously 73) (new image) : ok (Tested by: AntumDeluge)
    • 976 (new image) : ok (Tested by: AntumDeluge) (needs touched up, but working)
    • 979 (previously 79) (new image) : ok (Tested by: AntumDeluge)
    • 981 (previously 81) (new image) : ok (Tested by: AntumDeluge)
    • 982 (previously 82) (new image) : ok (Tested by: AntumDeluge)
    • 984 (previously 84) (new image) : ok (Tested by: AntumDeluge)
    • 985 (previously 85) (new image) : ok (Tested by: AntumDeluge)
    • 986 (previously 86) (new image) : ok (Tested by: AntumDeluge)
    • 991 (previously 91) (new image) : ok (Tested by: AntumDeluge) (needs touched up to cover underwear)
    • 992 (previously 92) (new image) : ok (Tested by: AntumDeluge) (needs touched up to cover underwear)
    • 993 (previously 93) (new image) : ok (Tested by: AntumDeluge) (needs touched up to cover underwear)
    • 994 (previously 94) (new image) : ok (Tested by: AntumDeluge) (needs touched up to cover underwear)
    • 995 (previously 95) (new image) : ok (Tested by: AntumDeluge)
    • 996 (previously 96) (new image) : ok (Tested by: AntumDeluge)
    • 997 (previously 97) (new image) : ok (Tested by: AntumDeluge)
    • 998 (previously 98) (new image) : ok (Tested by: AntumDeluge)
  • hair:
    • 1 (new image) : ok (Tested by: AntumDeluge)
    • 2 (new image) : ok (Tested by: AntumDeluge)
    • 3 (new image) : ok (Tested by: AntumDeluge)
    • 5 (new image) : ok (Tested by: AntumDeluge)
    • 7 (new image) : ok (Tested by: AntumDeluge)
    • 8 (new image) : ok (Tested by: AntumDeluge)
    • 9 (new image) : ok (Tested by: AntumDeluge)
    • 13 (new image) : ok (Tested by: AntumDeluge)
    • 14 (new image) : ok (Tested by: AntumDeluge)
    • 15 (new image) : ok (Tested by: AntumDeluge)
    • 16 (new image) : ok (Tested by: AntumDeluge)
    • 17 (new image) : ok (Tested by: AntumDeluge)
    • 18 (new image) : ok (Tested by: AntumDeluge)
    • 19 (new image) : ok (Tested by: AntumDeluge)
    • 20 (new image) : ok (Tested by: AntumDeluge)
    • 21 (new image) : ok (Tested by: AntumDeluge)
    • 22 (new image) : ok (Tested by: AntumDeluge)
    • 24 (new image) : ok (Tested by: AntumDeluge)
    • 25 (new image) : ok (Tested by: AntumDeluge)
    • 26 (new image) : ok (Tested by: AntumDeluge)
    • 27 (new image) : ok (Tested by: AntumDeluge)
    • 28 (new image) : ok (Tested by: AntumDeluge)
    • 32 (new image) : ok (Tested by: AntumDeluge)
    • 33 (new image) : ok (Tested by: AntumDeluge)
    • 34 (new image) : ok (Tested by: AntumDeluge)
    • 36 (new image) : ok (Tested by: AntumDeluge)
    • 37 (new image) : ok (Tested by: AntumDeluge)
    • 38 (new image) : ok (Tested by: AntumDeluge)
    • 39 (new image) : ok (Tested by: AntumDeluge)
    • 40 (new image) : ok (Tested by: AntumDeluge)
    • 43 (new image) : ok (Tested by: AntumDeluge)
    • 44 (new image) : ok (Tested by: AntumDeluge)
    • 47 (new image) : please test
  • head:
    • 0 (new image) : ok (Tested by: AntumDeluge)
    • 1 (new image) : ok (Tested by: AntumDeluge)
    • 2 (new image) : ok (Tested by: AntumDeluge)
    • 3 (new image) : ok (Tested by: AntumDeluge)

Safe Outfit Sprites

  • bodies now are covered with underwear when blood setting is turned off : ok (Tested by: AntumDeluge)

New/Reworked Item Sprites

Misc. Images

Examine images changes:

  • Added touched up Monogenes to monogenes.png : ok (Tested by: AntumDeluge)

Entity Sounds

  • all goblins: 3 new sounds : ok (Tested by: AntumDeluge)
  • all kobolds: 4 new sounds : please test
  • all ogres: 7 new sounds : ok (Tested by: AntumDeluge)
  • all orcs: 3 new sounds : ok (Tested by: AntumDeluge)
  • balrog: 1 new sound : ok (Tested by: AntumDeluge)
  • bear & black bear: 3 new sounds : ok (Tested by: AntumDeluge)
  • boar: 1 new sound : ok (Tested by: AntumDeluge)
  • chicken & mother hen: 3 new sounds : ok (Tested by: AntumDeluge)
  • cyclops: 5 new sounds (replaced old sounds) : ok (Tested by: AntumDeluge)
  • death: 1 new sound (replaced old sound) : ok (Tested by: AntumDeluge)
  • dodo: 1 new sound : ok (Tested by: AntumDeluge)
  • gargoyles (Note: all gargoyles now have the same number of sounds: 2):
  • gashadokuro: 1 new sound : ok (Tested by: AntumDeluge)
  • ghost: 3 new sounds : ok (Tested by: AntumDeluge)
  • high lich: 1 new sound : ok (Tested by: AntumDeluge)
  • horse & white horse: 3 new sounds : ok (Tested by: AntumDeluge)
  • imp & winged blue imp: 1 new sound : ok (Tested by: AntumDeluge)
  • lion: 1 new sound : ok (Tested by: AntumDeluge)
  • mummy & royal mummy: 1 new sound : ok (Tested by: AntumDeluge)
  • ram: 3 new sounds : ok (Tested by: AntumDeluge)
  • rats:
  • robot aruthon: 1 new sound (re-added previously deleted sound) : ok (Tested by: AntumDeluge)
  • sheep:
    • small sheep: 2 new sounds : not ok (appear not to work for summoned sheep)
    • large sheep: 3 new sounds : not ok (tested by AntumDeluge: sheep still use small sheep sounds after growing)
  • skeleton, warrior skeleton, elder skeleton, & demon skeleton: 1 new sound (replaced old sound) : ok (Tested by: AntumDeluge)
  • snake & grass snake: 5 new sounds : please test
  • tiger: 5 new sounds : ok (Tested by: AntumDeluge)
  • troll & red troll: 4 new sounds : ok (Tested by: AntumDeluge)
  • vampire lord: 1 new sound : ok (Tested by: AntumDeluge)
  • wolf & big bad wolf: 3 new sounds : ok (Tested by: AntumDeluge)

Combat Sounds

  • 7 new sounds for "attack" : ok (Tested by: AntumDeluge)
  • 1 new sound for "block" : ok (Tested by: AntumDeluge)

Environment Sounds

Replaced sounds:

  • when filling up water bottles at springs : ok (Tested by: AntumDeluge)
  • coins sound for buying & selling with NPCs : ok (Tested by: AntumDeluge)
  • eat sound for pets/sheep : ok (Tested by: AntumDeluge)

Map Ambiance

Replaced ambiance audio:

  • wind:
    • Ados Mountain/Rock : ok (Tested by: AntumDeluge)
    • Kikareukin Islands & Clouds : ok (Tested by: AntumDeluge)
  • water sloshing:
    • Ados:
      • 0_ados_city along water edge : ok (Tested by: AntumDeluge)
      • 0_ados_city_n along water edge : ok (Tested by: AntumDeluge)
      • 0_ados_city_n2 along water edge : ok (Tested by: AntumDeluge)
      • 0_ados_city_s along water edge : ok (Tested by: AntumDeluge)
      • 0_ados_outside_nw 57,30 : ok (Tested by: AntumDeluge)
      • 0_ados_wall_n 95,49 : ok (Tested by: AntumDeluge)
      • 0_ados_coast_s_w2 around dock : ok (Tested by: AntumDeluge)
    • Athor Island
      • 0_athor_island around dock {test|ok}} (Tested by: AntumDeluge)
      • 0_athor_island_w around dock : ok (Tested by: AntumDeluge)
    • Athor Ship : ok (Tested by: AntumDeluge)
    • Fado City (0_fado_city 57,73) : ok (Tested by: AntumDeluge)
  • river:
    • Ados:
      • -3_ados_snake_pit 112,16 : ok (Tested by: AntumDeluge)
    • Nalwor:
      • 0_nalwor_river_sw 87,83 : ok (Tested by: AntumDeluge)
    • Semos:
      • 0_semos_mountain_n2_w 44,9 : ok (Tested by: AntumDeluge)
  • birds:
    • Ados:
      • 0_ados_wall_n 100,26 : ok (Tested by: AntumDeluge)
      • 0_ados_city_n 27,117; 42,41; 13,46; 33,10 : ok (Tested by: AntumDeluge)
      • 0_ados_city_s 44,12; 67,23 : ok (Tested by: AntumDeluge)
    • Semos:
      • 0_semos_mountain_n2_w 62,127; 14,20 : ok (Tested by: AntumDeluge)
      • 0_semos_mountain_n_w2 77,119; 65,6 : ok (Tested by: AntumDeluge)
      • 0_semos_village_w 50,16; 16,20 : ok (Tested by: AntumDeluge)
      • 0_semos_city 29,8; 16,20 : ok (Tested by: AntumDeluge)
      • 0_semos_road_e 15,15; 32,33; 83,56; 118,57 : ok (Tested by: AntumDeluge)

Map Music

  • New music for entire map:
    • Ados market (0_ados_city_n2) : ok (Tested by: AntumDeluge)
    • Fado City (0_fado_city) : ok (Tested by: AntumDeluge)
    • Kalavan Castle interiors (int_kalavan_castle, int_kalavan_castle_basement, int_kalavan_castle_1, int_kalavan_castle_2) : ok (Tested by: AntumDeluge)
    • Kalavan City (0_kalavan_city) : ok (Tested by: AntumDeluge)
    • Kalavan City Gardens (0_kalavan_city_gardens) : ok (Tested by: AntumDeluge)
    • Kirdneh City (0_kirdneh_city) : ok (Tested by: AntumDeluge)

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey